Problem solving software is associated with cognitivist learning theory as the students are clearly taught specific cognitive strategies.
In this program the computer presents complex problem in which the student improves the skill of problem solving whereby it reduces the problem of rote memorization. It promotes students think logically, reason things out and patterns recognition strategies. As the students interact with these problems, they slowly start to think from simple to complex. This problem solving software is similar to simulation software but the difference is problem solving software is to teach problem solving strategies where as simulation attempt to model real life situation.
Integration with the lessons
problem solving is designed to promote high order thinking. These are some of the suggestions on how to use this type of software effectively:
Integration with the lessons
problem solving is designed to promote high order thinking. These are some of the suggestions on how to use this type of software effectively:
1.Pre-plan the activities before the students use the program.
2. Provide learning goals and work schedule.
3. Allow students to explore and interact.
4. Demonstrate the step to solve problem.
5. Let student to use in pair or group.
6. Stress more on thinking process.
7. Plan an activity to do.
8. Let the student to do research by searching information that is in the software.
9. Conduct follow-up presentation.
Multimedia encyclopedia and electronic books
Multimedia encyclopedia store full text, still images, animation, audio and video. Students can get access to any type of information and can download vast content and relevant data. Electronic books present textual information for reading like sounds, pictures and animations. It is also used as a tutor to learn a reading, spelling and word skills.
Integration with lessons
1. Teacher might use varieties of ways to search information.
2. Provide learning goals and work schedule.
3. Allow students to explore and interact.
4. Demonstrate the step to solve problem.
5. Let student to use in pair or group.
6. Stress more on thinking process.
7. Plan an activity to do.
8. Let the student to do research by searching information that is in the software.
9. Conduct follow-up presentation.
Multimedia encyclopedia and electronic books
Multimedia encyclopedia store full text, still images, animation, audio and video. Students can get access to any type of information and can download vast content and relevant data. Electronic books present textual information for reading like sounds, pictures and animations. It is also used as a tutor to learn a reading, spelling and word skills.
Integration with lessons
1. Teacher might use varieties of ways to search information.
2. Teacher preparation is must because this software usually sits passively.
3. Teacher can use software for whole classroom presentation to increase effectiveness of their class decision.
3. Teacher can use software for whole classroom presentation to increase effectiveness of their class decision.
4. Teacher have to give clear question that student can answer with a software.(both high level and low level question)
5. Careful planning required.
6. Teacher can assign topics in groups and let students search information stored in software.
You have got very good points and as you have written in points wise it had become very easy to read it and understand it.
ReplyDeleteAnd you have all the points in detail.
it is relevant and up to the level of the students. so Namgay can you add some example of problem solving so that it gives clear outline of the lesson so that how you can integrate in the class
ReplyDeleteit would have been better if you could have written the integration in lesson of multimedia encyclopedia and electronic books separately...keep up the good work
ReplyDeleteI enjoyed reading your posts..
ReplyDeletethere are steps of problem solving using computer if u didnt know;
EXTRA INFO:
Step 1: "What's Going On?"
Establishes a context for the problems or opportunities being addressed, exploring different ways of solving the problem presented, and what a solution might look like.
Step 2: "What's Success?"
The second step establishes a vision for a future with the problem solved or the opportunity exploited. In this stage often active imagination is used to imagine, explore, and describe how things would be if the issue were resolved.
Step 3: "What's the Question?"
The third step frames the challenge whereby the computer program used as a tool provides a question. This is accomplished through brainstorm-like techniques eliciting as many questions as possible, and then clustering, combining, and choosing the question or questions that seem most stimulating.
Step 4: "Generate Answers"
Through the use of brainstorming and other idea-generating techniques, the fourth step is designed to create a long list of possible solutions to the problem question.
These are the steps you go through while using computer as a tool .
You have produce a good work and i enjoyed reading it.All the information that you have are very relevant and clear but if you elaborate on the point "Teacher might use varieties of ways to search information." would be great.
ReplyDeleteNamgay, you have well maintained your blog with the clear and vivid information being posted, i really enjoyed reading your post, as some of them have made comment i have also found out that you have written in point wise which gives clear cut idea about the topic. But it would be more informative if you could also mention some examples of problem solving to how to enhance learning..........
ReplyDeleteNamgay you have really done it well. Its easy to understand and it is very interesting to see that you have developed a very good procedural step for integrating problem solving lesson.great job...
ReplyDeleteNamgay, its realy a short, sweet and nice post done but how it will be if you could write in point wise with one simple example.
ReplyDelete